The Tower Of Babble...(babble)
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Mon Jul 08 04:20:41 . Kinky Dice ~ Yahtzee Dice
decadence said:

decadence has started a new game with the following players:
decadence


Mon Jul 08 04:20:22 . Cork for OOC Topics
Treson said:
Still the same issue of predictability.
so going to implement a few new things to see if that helps with that.

Mon Jul 08 04:20:11 . Meet the Starlets... or are they harlots
livvy dunne said:
looks in

Mon Jul 08 04:17:34 . The Cork
visitors said:
https://www.facebook.com/profile.php?id=61555955381520&sk=reels_tab

Mon Jul 08 04:15:31 . Kinky Dice ~ Yahtzee Dice
decadence said:

decadence has started a new game with the following players:
decadence


Mon Jul 08 04:12:00 . Kinky Dice ~ Yahtzee Dice
decadence said:

Reloading dice from saved data.

Found data from roll: 1

[1,4,2,4,6]


Mon Jul 08 04:11:22 . Just One
Aggressive said:
law

Mon Jul 08 04:10:01 . One more word...
Aggressive said:
gutted

Mon Jul 08 04:05:57 . Cork for OOC Topics
Treson said:
well currently this is what I have it doing for each listed combatant: const combatants = [ { name: 'Warrior', health: 100, image: 'https://bwr-shiwar.hyperchat.com/warrior.jpg', baseAttack: 20, ac: 18, initiativeBonus: 2 }, { name: 'Mage', health: 80, image: 'https://bwr-shiwar.hyperchat.com/mage.jpg', baseAttack: 25, ac: 12, initiativeBonus: 3 }, { name: 'Ranger', health: 120, image: 'https://bwr-shiwar.hyperchat.com/Ranger.jpg', baseAttack: 18, ac: 15, initiativeBonus: 4 }, { name: 'Knight', health: 150, image: 'https://bwr-shiwar.hyperchat.com/knight.jpg', baseAttack: 30, ac: 20, initiativeBonus: 1 }, { name: 'Assassin', health: 90, image: 'https://bwr-shiwar.hyperchat.com/assassin.jpg', baseAttack: 35, ac: 16, initiativeBonus: 5 }, { name: 'Wizard', health: 110, image: 'https://bwr-shiwar.hyperchat.com/wizard.jpg', baseAttack: 22, ac: 13, initiativeBonus: 2 }, { name: 'Barbarian', health: 130, image: 'https://bwr-shiwar.hyperchat.com/barbarian.jpg', baseAttack: 28, ac: 17, initiativeBonus: 0 } ];
so as you can see it lists out the name of the combatant, the health on average, along with an image of the combatant, with a base attack, ac and an initiativebonus. Im going to see what happens if I do a random stat roll per every round and see what that does along with the initiative bonus but i may just look up agian the bonuses depending on class

Mon Jul 08 04:03:25 . Cork for OOC Topics
Treson said:
<I>well currently this is what I have it doing for each listted combatant:  const combatants = [   { name: 'Warrior', health: 100, image: 'https://bwr-shiwar.hyperchat.com/warrior.jpg', baseAttack: 20, ac: 18, initiativeBonus: 2 },   { name: 'Mage', health: 80, image: 'https://bwr-shiwar.hyperchat.com/mage.jpg', baseAttack: 25, ac: 12, initiativeBonus: 3 },   { name: 'Ranger', health: 120, image: 'https://bwr-shiwar.hyperchat.com/Ranger.jpg', baseAttack: 18, ac: 15, initiativeBonus: 4 },   { name: 'Knight', health: 150, image: 'https://bwr-shiwar.hyperchat.com/knight.jpg', baseAttack: 30, ac: 20, initiativeBonus: 1 },   { name: 'Assassin', health: 90, image: 'https://bwr-shiwar.hyperchat.com/assassin.jpg', baseAttack: 35, ac: 16, initiativeBonus: 5 },   { name: 'Wizard', health: 110, image: 'https://bwr-shiwar.hyperchat.com/wizard.jpg', baseAttack: 22, ac: 13, initiativeBonus: 2 },   { name: 'Barbarian', health: 130, image: 'https://bwr-shiwar.hyperchat.com/barbarian.jpg', baseAttack: 28, ac: 17, initiativeBonus: 0 } ];

so as you can see it lists out the name of the combatant, the health on average, along with an image of the combatant, with a base attack, ac and an initiativebonus. Im going to see what happens if I do a random stat roll per every round and see what that does along with the initiative bonus but i may just look up agian the bonuses depending on class


Mon Jul 08 04:03:19 . touch*of*dice
Mercury said:
The dice and I need caffeine…

-out-


Mon Jul 08 04:02:55 . Just One
Apollo said:
officer

Mon Jul 08 04:01:45 . One more word...
Apollo said:
ecstatic

Mon Jul 08 04:00:50 . Once Upon A Time
Apollo said:
that had been empty

Mon Jul 08 04:00:06 . touch*of*dice
Mercury said:

Cookies not enabled or they were corrupted (or the first turn of the game).

Mercury has started a new game with the following players:
Mercury


Mon Jul 08 03:59:58 . touch*of*dice
Mercury said:
One quick game

Mon Jul 08 03:58:10 . CAA: Create An Acronym
Apollo said:
SRG

Suck Rod Goo


Mon Jul 08 03:55:16 . Acro-verse
Apollo said:
LITHE

Lingering
Impalement
Titillates
Her
Enjoyment

Next Word: ENJOYMENT


Mon Jul 08 03:52:49 . A Game of Words
Apollo said:
T

Twerk


Mon Jul 08 03:52:40 . Fireside Chat
Tendite said:
Where conflict is part of the in character drama and story then absolutely, it should be resolved in character through the RP. Unfortunately though sometimes things do get to the point where they become - to quote the topic - an 'OOC dispute', perhaps because someone has inserted themselves uninvited into a RP situation where they weren't particularly welcome, or a bit of God Moding has gone on (or a combination of both). In these cases an IC resolution becomes less likely.

If it does get to that point where it has become an OOC dispute then every player should have an equal voice in resolving it, regardless of the role they are playing. I think most of us do this for fun. If someone is 'forced' into a situation that they don't want to be part of and then told 'too bad you don't get a say because of the character type that you are playing' the RP can quickly stop being fun. at which point the player may well decide to simply stop playing. And then people comment about Jag not being as active as it used to be, or why some play is being done in private to control access. You can't play without player consent.


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