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Mon Jul 08 04:28:10 . Enjoy yet another yahtzee room
Panurge said:

Panurge has started a new game with the following players:
Panurge


Mon Jul 08 04:28:05 . Just One
jane janey said:
compulsion

Mon Jul 08 04:28:03 . Z2 Corkboard
belleanna said:

Mon Jul 08 04:28:02 . Enjoy yet another yahtzee room
Panurge said:
Rolling one.

Mon Jul 08 04:26:52 . Z2 Corkboard
belleanna said:

Mon Jul 08 04:25:47 . Just One
Toren said:
enforcement

Mon Jul 08 04:25:07 . Kinky Dice ~ Yahtzee Dice
decadence said:
-done-

Mon Jul 08 04:23:00 . One more word...
northern whispers said:
disembowel

Mon Jul 08 04:20:41 . Kinky Dice ~ Yahtzee Dice
decadence said:

decadence has started a new game with the following players:
decadence


Mon Jul 08 04:20:22 . Cork for OOC Topics
Treson said:
Still the same issue of predictability.
so going to implement a few new things to see if that helps with that.

Mon Jul 08 04:20:11 . Meet the Starlets... or are they harlots
livvy dunne said:
looks in

Mon Jul 08 04:17:34 . The Cork
visitors said:
https://www.facebook.com/profile.php?id=61555955381520&sk=reels_tab

Mon Jul 08 04:15:31 . Kinky Dice ~ Yahtzee Dice
decadence said:

decadence has started a new game with the following players:
decadence


Mon Jul 08 04:12:00 . Kinky Dice ~ Yahtzee Dice
decadence said:

Reloading dice from saved data.

Found data from roll: 1

[1,4,2,4,6]


Mon Jul 08 04:11:22 . Just One
Aggressive said:
law

Mon Jul 08 04:10:01 . One more word...
Aggressive said:
gutted

Mon Jul 08 04:05:57 . Cork for OOC Topics
Treson said:
well currently this is what I have it doing for each listed combatant: const combatants = [ { name: 'Warrior', health: 100, image: 'https://bwr-shiwar.hyperchat.com/warrior.jpg', baseAttack: 20, ac: 18, initiativeBonus: 2 }, { name: 'Mage', health: 80, image: 'https://bwr-shiwar.hyperchat.com/mage.jpg', baseAttack: 25, ac: 12, initiativeBonus: 3 }, { name: 'Ranger', health: 120, image: 'https://bwr-shiwar.hyperchat.com/Ranger.jpg', baseAttack: 18, ac: 15, initiativeBonus: 4 }, { name: 'Knight', health: 150, image: 'https://bwr-shiwar.hyperchat.com/knight.jpg', baseAttack: 30, ac: 20, initiativeBonus: 1 }, { name: 'Assassin', health: 90, image: 'https://bwr-shiwar.hyperchat.com/assassin.jpg', baseAttack: 35, ac: 16, initiativeBonus: 5 }, { name: 'Wizard', health: 110, image: 'https://bwr-shiwar.hyperchat.com/wizard.jpg', baseAttack: 22, ac: 13, initiativeBonus: 2 }, { name: 'Barbarian', health: 130, image: 'https://bwr-shiwar.hyperchat.com/barbarian.jpg', baseAttack: 28, ac: 17, initiativeBonus: 0 } ];
so as you can see it lists out the name of the combatant, the health on average, along with an image of the combatant, with a base attack, ac and an initiativebonus. Im going to see what happens if I do a random stat roll per every round and see what that does along with the initiative bonus but i may just look up agian the bonuses depending on class

Mon Jul 08 04:03:25 . Cork for OOC Topics
Treson said:
<I>well currently this is what I have it doing for each listted combatant:  const combatants = [   { name: 'Warrior', health: 100, image: 'https://bwr-shiwar.hyperchat.com/warrior.jpg', baseAttack: 20, ac: 18, initiativeBonus: 2 },   { name: 'Mage', health: 80, image: 'https://bwr-shiwar.hyperchat.com/mage.jpg', baseAttack: 25, ac: 12, initiativeBonus: 3 },   { name: 'Ranger', health: 120, image: 'https://bwr-shiwar.hyperchat.com/Ranger.jpg', baseAttack: 18, ac: 15, initiativeBonus: 4 },   { name: 'Knight', health: 150, image: 'https://bwr-shiwar.hyperchat.com/knight.jpg', baseAttack: 30, ac: 20, initiativeBonus: 1 },   { name: 'Assassin', health: 90, image: 'https://bwr-shiwar.hyperchat.com/assassin.jpg', baseAttack: 35, ac: 16, initiativeBonus: 5 },   { name: 'Wizard', health: 110, image: 'https://bwr-shiwar.hyperchat.com/wizard.jpg', baseAttack: 22, ac: 13, initiativeBonus: 2 },   { name: 'Barbarian', health: 130, image: 'https://bwr-shiwar.hyperchat.com/barbarian.jpg', baseAttack: 28, ac: 17, initiativeBonus: 0 } ];

so as you can see it lists out the name of the combatant, the health on average, along with an image of the combatant, with a base attack, ac and an initiativebonus. Im going to see what happens if I do a random stat roll per every round and see what that does along with the initiative bonus but i may just look up agian the bonuses depending on class


Mon Jul 08 04:03:19 . touch*of*dice
Mercury said:
The dice and I need caffeine…

-out-


Mon Jul 08 04:02:55 . Just One
Apollo said:
officer

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