Panurge has started a new game with the following players:
Panurge
compulsion
Rolling one.
enforcement
-done-
disembowel
decadence has started a new game with the following players:
decadence
Still the same issue of predictability.
so going to implement a few new things to see if that helps with that.
looks in
https://www.facebook.com/profile.php?id=61555955381520&sk=reels_tab
decadence has started a new game with the following players:
decadence
Reloading dice from saved data.
Found data from roll: 1
[1,4,2,4,6]
law
gutted
well currently this is what I have it doing for each listed combatant: const combatants = [ { name: 'Warrior', health: 100, image: 'https://bwr-shiwar.hyperchat.com/warrior.jpg', baseAttack: 20, ac: 18, initiativeBonus: 2 }, { name: 'Mage', health: 80, image: 'https://bwr-shiwar.hyperchat.com/mage.jpg', baseAttack: 25, ac: 12, initiativeBonus: 3 }, { name: 'Ranger', health: 120, image: 'https://bwr-shiwar.hyperchat.com/Ranger.jpg', baseAttack: 18, ac: 15, initiativeBonus: 4 }, { name: 'Knight', health: 150, image: 'https://bwr-shiwar.hyperchat.com/knight.jpg', baseAttack: 30, ac: 20, initiativeBonus: 1 }, { name: 'Assassin', health: 90, image: 'https://bwr-shiwar.hyperchat.com/assassin.jpg', baseAttack: 35, ac: 16, initiativeBonus: 5 }, { name: 'Wizard', health: 110, image: 'https://bwr-shiwar.hyperchat.com/wizard.jpg', baseAttack: 22, ac: 13, initiativeBonus: 2 }, { name: 'Barbarian', health: 130, image: 'https://bwr-shiwar.hyperchat.com/barbarian.jpg', baseAttack: 28, ac: 17, initiativeBonus: 0 } ];
so as you can see it lists out the name of the combatant, the health on average, along with an image of the combatant, with a base attack, ac and an initiativebonus. Im going to see what happens if I do a random stat roll per every round and see what that does along with the initiative bonus but i may just look up agian the bonuses depending on class
<I>well currently this is what I have it doing for each listted combatant: const combatants = [ { name: 'Warrior', health: 100, image: 'https://bwr-shiwar.hyperchat.com/warrior.jpg', baseAttack: 20, ac: 18, initiativeBonus: 2 }, { name: 'Mage', health: 80, image: 'https://bwr-shiwar.hyperchat.com/mage.jpg', baseAttack: 25, ac: 12, initiativeBonus: 3 }, { name: 'Ranger', health: 120, image: 'https://bwr-shiwar.hyperchat.com/Ranger.jpg', baseAttack: 18, ac: 15, initiativeBonus: 4 }, { name: 'Knight', health: 150, image: 'https://bwr-shiwar.hyperchat.com/knight.jpg', baseAttack: 30, ac: 20, initiativeBonus: 1 }, { name: 'Assassin', health: 90, image: 'https://bwr-shiwar.hyperchat.com/assassin.jpg', baseAttack: 35, ac: 16, initiativeBonus: 5 }, { name: 'Wizard', health: 110, image: 'https://bwr-shiwar.hyperchat.com/wizard.jpg', baseAttack: 22, ac: 13, initiativeBonus: 2 }, { name: 'Barbarian', health: 130, image: 'https://bwr-shiwar.hyperchat.com/barbarian.jpg', baseAttack: 28, ac: 17, initiativeBonus: 0 } ];so as you can see it lists out the name of the combatant, the health on average, along with an image of the combatant, with a base attack, ac and an initiativebonus. Im going to see what happens if I do a random stat roll per every round and see what that does along with the initiative bonus but i may just look up agian the bonuses depending on class
The dice and I need caffeine…-out-
officer